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Current File : /var/www/uibuilder.cmshelp.dk/httpdocs/node_modules/three/src/nodes/display/ViewportTextureNode.js

import TextureNode from '../accessors/TextureNode.js';
import { NodeUpdateType } from '../core/constants.js';
import { nodeProxy } from '../tsl/TSLBase.js';
import { screenUV } from './ScreenNode.js';

import { Vector2 } from '../../math/Vector2.js';
import { FramebufferTexture } from '../../textures/FramebufferTexture.js';
import { LinearMipmapLinearFilter } from '../../constants.js';

const _size = /*@__PURE__*/ new Vector2();

/**
 * A special type of texture node which represents the data of the current viewport
 * as a texture. The module extracts data from the current bound framebuffer with
 * a copy operation so no extra render pass is required to produce the texture data
 * (which is good for performance). `ViewportTextureNode` can be used as an input for a
 * variety of effects like refractive or transmissive materials.
 *
 * @augments TextureNode
 */
class ViewportTextureNode extends TextureNode {

	static get type() {

		return 'ViewportTextureNode';

	}

	/**
	 * Constructs a new viewport texture node.
	 *
	 * @param {Node} [uvNode=screenUV] - The uv node.
	 * @param {?Node} [levelNode=null] - The level node.
	 * @param {?Texture} [framebufferTexture=null] - A framebuffer texture holding the viewport data. If not provided, a framebuffer texture is created automatically.
	 */
	constructor( uvNode = screenUV, levelNode = null, framebufferTexture = null ) {

		if ( framebufferTexture === null ) {

			framebufferTexture = new FramebufferTexture();
			framebufferTexture.minFilter = LinearMipmapLinearFilter;

		}

		super( framebufferTexture, uvNode, levelNode );

		/**
		 * Whether to generate mipmaps or not.
		 *
		 * @type {boolean}
		 * @default false
		 */
		this.generateMipmaps = false;

		/**
		 * This flag can be used for type testing.
		 *
		 * @type {boolean}
		 * @readonly
		 * @default true
		 */
		this.isOutputTextureNode = true;

		/**
		 * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders the
		 * scene once per frame in its {@link ViewportTextureNode#updateBefore} method.
		 *
		 * @type {string}
		 * @default 'frame'
		 */
		this.updateBeforeType = NodeUpdateType.FRAME;

	}

	updateBefore( frame ) {

		const renderer = frame.renderer;
		renderer.getDrawingBufferSize( _size );

		//

		const framebufferTexture = this.value;

		if ( framebufferTexture.image.width !== _size.width || framebufferTexture.image.height !== _size.height ) {

			framebufferTexture.image.width = _size.width;
			framebufferTexture.image.height = _size.height;
			framebufferTexture.needsUpdate = true;

		}

		//

		const currentGenerateMipmaps = framebufferTexture.generateMipmaps;
		framebufferTexture.generateMipmaps = this.generateMipmaps;

		renderer.copyFramebufferToTexture( framebufferTexture );

		framebufferTexture.generateMipmaps = currentGenerateMipmaps;

	}

	clone() {

		const viewportTextureNode = new this.constructor( this.uvNode, this.levelNode, this.value );
		viewportTextureNode.generateMipmaps = this.generateMipmaps;

		return viewportTextureNode;

	}

}

export default ViewportTextureNode;

/**
 * TSL function for creating a viewport texture node.
 *
 * @tsl
 * @function
 * @param {Node} [uvNode=screenUV] - The uv node.
 * @param {?Node} [levelNode=null] - The level node.
 * @param {?Texture} [framebufferTexture=null] - A framebuffer texture holding the viewport data. If not provided, a framebuffer texture is created automatically.
 * @returns {ViewportTextureNode}
 */
export const viewportTexture = /*@__PURE__*/ nodeProxy( ViewportTextureNode );

/**
 * TSL function for creating a viewport texture node with enabled mipmap generation.
 *
 * @tsl
 * @function
 * @param {Node} [uvNode=screenUV] - The uv node.
 * @param {?Node} [levelNode=null] - The level node.
 * @param {?Texture} [framebufferTexture=null] - A framebuffer texture holding the viewport data. If not provided, a framebuffer texture is created automatically.
 * @returns {ViewportTextureNode}
 */
export const viewportMipTexture = /*@__PURE__*/ nodeProxy( ViewportTextureNode, null, null, { generateMipmaps: true } );

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