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/var/www/cvr-leads.bitkit.dk/httpdocs/node_modules/postcss-ordered-values/src/rules/animation.js
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'use strict'; const { unit } = require('postcss-value-parser'); const { getArguments } = require('cssnano-utils'); const addSpace = require('../lib/addSpace'); const getValue = require('../lib/getValue'); // animation: [ none | <keyframes-name> ] || <time> || <single-timing-function> || <time> || <single-animation-iteration-count> || <single-animation-direction> || <single-animation-fill-mode> || <single-animation-play-state> const functions = new Set(['steps', 'cubic-bezier', 'frames']); const keywords = new Set([ 'ease', 'ease-in', 'ease-in-out', 'ease-out', 'linear', 'step-end', 'step-start', ]); const directions = new Set([ 'normal', 'reverse', 'alternate', 'alternate-reverse', ]); const fillModes = new Set(['none', 'forwards', 'backwards', 'both']); const playStates = new Set(['running', 'paused']); const timeUnits = new Set(['ms', 's']); /** * @param {string} value * @param {string} type * @return {boolean} */ const isTimingFunction = (value, type) => { return (type === 'function' && functions.has(value)) || keywords.has(value); }; /** * @param {string} value * @return {boolean} */ const isDirection = (value) => { return directions.has(value); }; /** * @param {string} value * @return {boolean} */ const isFillMode = (value) => { return fillModes.has(value); }; /** * @param {string} value * @return {boolean} */ const isPlayState = (value) => { return playStates.has(value); }; /** * @param {string} value * @return {boolean} */ const isTime = (value) => { const quantity = unit(value); return quantity && timeUnits.has(quantity.unit); }; /** * @param {string} value * @return {boolean} */ const isIterationCount = (value) => { const quantity = unit(value); return value === 'infinite' || (quantity && !quantity.unit); }; const stateConditions = [ { property: 'duration', delegate: isTime }, { property: 'timingFunction', delegate: isTimingFunction }, { property: 'delay', delegate: isTime }, { property: 'iterationCount', delegate: isIterationCount }, { property: 'direction', delegate: isDirection }, { property: 'fillMode', delegate: isFillMode }, { property: 'playState', delegate: isPlayState }, ]; /** * @param {import('postcss-value-parser').Node[][]} args * @return {import('postcss-value-parser').Node[][]} */ function normalize(args) { const list = []; for (const arg of args) { /** @type {Record<string, import('postcss-value-parser').Node[]>} */ const state = { name: [], duration: [], timingFunction: [], delay: [], iterationCount: [], direction: [], fillMode: [], playState: [], }; arg.forEach((node) => { let { type, value } = node; if (type === 'space') { return; } value = value.toLowerCase(); const hasMatch = stateConditions.some(({ property, delegate }) => { if (delegate(value, type) && !state[property].length) { state[property] = [node, addSpace()]; return true; } }); if (!hasMatch) { state.name = [...state.name, node, addSpace()]; } }); list.push([ ...state.name, ...state.duration, ...state.timingFunction, ...state.delay, ...state.iterationCount, ...state.direction, ...state.fillMode, ...state.playState, ]); } return list; } /** * @param {import('postcss-value-parser').ParsedValue} parsed * @return {string} */ module.exports = function normalizeAnimation(parsed) { const values = normalize(getArguments(parsed)); return getValue(values); };
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